Team Builder

Assemble a hypothetical 2026-27 roster and see how it would project as a team -- start from a real team's current players, swap in anyone from the transfer pool, and fill open spots with a freshman, JUCO transfer, or lower-level transfer entry for anyone with no 2025-26 season on record yet. Projections lean on each player's 2025-26 season plus any earlier seasons on record.

Team Builder projects this roster for the 2026-27 season. Every real player's stats shown are their actual 2025-26 production (and earlier seasons on record, when available) -- 2026-27 hasn't happened yet. Loading a roster replaces everyone currently below with that team's actual current players (prefilled with their real role, e.g. Solidified Starter). "Reset roles to Auto" clears every role/exact-minutes override back to each player's own real usage. You can remove any of them, add players from any other team, or clear the board entirely and build from scratch. Class years shown after a build reflect the projected 2026-27 season (a real player's class advances one year from her current record; a Freshman/JUCO/Lower-Level Transfer entry is already entered at the class she'd be entering as).

The combined team total normalizes every unlocked player's minutes so the roster lands at a realistic 200 combined minutes per game (5 players x 40 minutes), the same way a real rotation has to add up -- it's still a sum of each player's own individual projection (or, for a custom entry, the coach-entered or preset-based line), not a re-solved team rating. Custom entries (freshmen, transfers, etc.) carry no Summit Score and no model-based range -- they're either exactly what was typed in or drawn from a real production-tier preset, clearly marked throughout.